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Path Way

Genre - 3D Puzzle

 

Language: C#

 

Goal: Manipulate the environment to locate each coloured artifact and progress further into the temple.  

 

Task roles - Programming, Design and 3D modeling

 

Software tools used - Unity, Photoshop and 3ds Max

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Description | 

Pathway is a first-person puzzle based experience; where players can personally interact with the game environment. The theme was derived from Mayan history and inspired by the conspiracies associated with their extraterrestrial beliefs. This was unfortunately a self-made project, but I had the opportunity to collaborate with a sound Engineer/Musician.

Overall, I believe that the project went quite well, but it was quite a daunting task working by myself. There were multiple hurdles I encountered throughout the projects life span. An example being the artefact picked up by the player, which could pass through 3D colliders within Unity. This problem was quite common within Unity when using 'Add Force' and I eventually created a solution to fix it. I programmed the Artefact within the game to drop to the floor when colliding with another object, to prevent the object from falling through the world. 

Upon reflection of this 3D project, I have gained many useful skills with the mistakes made during development. These skills being:

. The ability to cut the project down to keep on schedule

. Maintaining a tidy workflow

. Programming basic mechanics and combining them over time to create an experience, in which the player uses what they've learned. 

. The ability to turn the game inside out and approach debugging the game in a methodical manner.

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