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Genre: Casual 

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Development time - 10 months

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Task role - Designer and programmer.

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Goal: Tap each falling object to its correct colour. Compete against family and friends to achieve the highest score. 

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Language: C#

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Software tools used - Unity 2D and Photoshop

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Tappy Catch

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Description | 

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Tappy catch is a simple colour changing mobile game, which I designed in my spare time. Surprisingly this project started off as a bit of fun learning how to build to android phones, then one day I decided to push the project to be released on the play store. I hired graphic designers to create the entire artwork for the project and worked with a family member to create the music. This has been the first project where I felt that sense of achievement completing a project from start to finish as part of team. 

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