Genre: Casual
Development time - 10 months
Task role - Designer and programmer.
Goal: Tap each falling object to its correct colour. Compete against family and friends to achieve the highest score.
Language: C#
Software tools used - Unity 2D and Photoshop
Tappy Catch
Description |
Tappy catch is a simple colour changing mobile game, which I designed in my spare time. Surprisingly this project started off as a bit of fun learning how to build to android phones, then one day I decided to push the project to be released on the play store. I hired graphic designers to create the entire artwork for the project and worked with a family member to create the music. This has been the first project where I felt that sense of achievement completing a project from start to finish as part of team.