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Boss Game

Genre: 2D Fighter

 

Language: C#

 

Software tools used - Unity 2D and Photoshop

 

Goal: Dodge the enemies attack patterns and punch their weak spot when they become fatigued.

Task roles - Programming & Design. 

 

 

 

 

 

Description | 

 

 

'Boss Game' is a 2D fighter experience, which was the first project I managed to build using Unity 2D. By programming a simple array, this allowed the enemy to randomly chooses a 'Fire release time' for the player to overcome the oncoming projectiles. For a first game being built in Unity, I'm quite proud of this project and often look back at it as a foundation to see how my creative skills have grown. 

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